Sunday, 23 October 2016

L01 written analysis Cadburys Creme Egg Campaign

Image result for have a fling cadburys cream egg
Image result for creme egg campaign

Image result for creme egg campaign facebook

Tv Advert - : https://www.youtube.com/watch?v=rDURT0Nrm_4

The target audience for this advertising campaign would be 16 to 24 year olds due to this age range stereotypically being one of the biggest consumers of this product and it is gender neutral even though the colour purple is used which could be deemed as aiming  at specific gender but instead the purple is used to reinforce the brands image as Cadburys is renown for the colour purple.

The key message of the campaign is that the creme eggs are only on sale for a limited time and this short period of availability causes the audience to feel pressured into buying a creme egg and 'have a fling' with it which is the campaigns slogan which has connotations of a short term relationship.

This campaign was mainly marketed across their Facebook and twitter page as well as TV. The aim of the advertising was to use Facebook to reach the target audience encouraging them to buy buying individual creme eggs as this is below the line advertising . The social media campaign for this created crème egg versions of  social networking sites and dating sites such as 'Eggstagram' (instagram) and 'Tindegg'(Tinder)  revealing common interests between the campaign and its target audience.
Throughout the campaign there isn't a lot of  uses of groups or stereotypes to enforce the campaign message. However, in the campaign there were several variations of the same advert all with the message of too 'have a fling with a creme egg' included to show different people of different backgrounds all enjoying the same crème egg creating more unity in the campaign and making it appealing to a larger market as the audience is led to feel as if they can relate with at least one of the characters.

This campaign was well organised which resulted in its success in increasing Cadburys sales and purchase intent for younger ages as the campaign was deliberately timed to be released  prior to the Easter holidays , which was essential as at this time it is know that there is a rise in the sales of chocolate due to this festive event and therefore the campaign would have a bigger impact and the campaign has been repeated following its success.

By choosing to largely promote this campaign using social media it has successfully reached there intended target market of 16 - 24 year olds as this age range are frequently found using these platforms. The TV advertisements were also successful in expanding this target market and possibly reaching older ages as the ads featured people of all ages and genders. As a whole this campaign proved extremely successful as in previous years Cadburys have been struggling to keep up with other competitors in the confectionery market however after this initial campaign and the ones there after the company has gained more recognition and profits.

 This  campaign has supported the guidelines set by the ASA and therefore will avoid the risk of the advertisements being removed or further reported to OFCOM. The ASA issue guide lines that state that the media product should not be  misleading, harmful or offensive and this campaign is seen not to have breached this. as well as this there is little issues regarding ethical issues in the campaign this is because it doesn't include products such as alcohol or gambling and drugs are used as they don't have any relation to the chocolate market. Only one thing that could be deemed as ethically wrong is that it is promoting an item that is unhealthy and if it is abused when consumed it can cause health problems .

L01 Written Analysis Dumb Ways to Die Campaign November 2012

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https://www.youtube.com/watch?v=IJNR2EpS0jw - Dumb Ways to die music video


https://itunes.apple.com/app/dumb-ways-to-die/id639930688 - Dumb Ways to die game

https://itunes.apple.com/gb/album/dumb-ways-to-die-single/id575962249  - Dumb ways to die song










Dumb ways to die poster in train stations









The target audience is the general public who use trains regularly as its purpose is to make people aware about the dangers of not paying attention/ being safe when around trains . The target audience of this campaign would probably be people aged between 16-24 both male and female as this age group are most likely to commute to school/ work by train and as well as this they are stereotypically on their smartphones which can cause them to be un aware of their surroundings and as well as this a lot of the campaign is online based therefore if they use smartphones they can access different elements of the campaign e.g the game or the theme song. I believe that the NRS grade of the campaign is C2 as they would need to be financially stable or in a financially stable family in order to have a smart phone and to afford using the train or metro.

The key message of the campaign is to make people become aware of the dangers and risks of not being cautious when around the metro or trains as in Australia which the campaign was first launched, in Melbourne the amount of 'Near misses' in the following months after the campaign launched dropped from 13.29 a year to  9.17 which suggests that the message of the campaign was acknowledged by its target audience thus making it successful.

There are multiple methods this campaign used to engage its audience one of which was creating  game which allowed the audience to gain points by making sure different characters safe in multiple mini games in order to achieve points and the game also featured a button that a player could click which allowed them to state that they would be safe around trains. Another method they used to engage the audience was including an extremely catchy song which was included in the campaigns online video and the game which emphasised all the "Dumb ways to die' and this was clearly an effective and catchy song as it charted in 28 different countries on iTunes.

The key issue raised in this campaign is the ongoing problem with railway safety  which caused this awareness campaign to launch showing various characters getting injured in different ways with the main purpose of the mobile game being to prevent characters from getting injured which enforces the message of be careful and observant when doing things and especially when near trains. The characters used are all coloured fictional designs that have been used to make the campaign more visual and recognisable when these characters are seen. Some of the characters could be deemed as stereotypes for example it showed a character listening to music and not paying attention to its surroundings which some people may think that it is a stereotype of a teenager.
The campaign originally launched in November 2012 to decrease the rate of train related incidents  along with the music video of '21 characters killing themselves in stupid ways' which was launched on November 14th 2012 and as of December 2015 it had obtained over 117 million reviews and the song managed to chart number 38 in the Uk Indie Charts . Later on in the campaign the mobile game was release in May 2013 for iOS devices with an android version releasing in September with the same purpose as the rest of the campaign encouraging people to be safe when performing  different tasks and especially when near trains. 

This choice of media is effective in enforcing the key message of the campaign as by including lots of visual elements by using VOD and a game it allows the campaign to be remembered by an audience due to its bright original character's and its catchy theme song. As well as this with the target audience being young adults in a C2-3 NRS grade by using a more online based campaign it reaches them easier as they are more likely to be using YouTube or playing games on there phone or even on social media where this campaign can be shared thus making them take into account the message of the campaign.